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pankleks

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Release history
« on: March 10, 2010, 04:33:07 PM »

Here you can find the list of released items (top - latest):

to be released soon:
- Advanced battle field positioning (3x3 matrix)
- Raid attacks

v1.2.9
10/10/2014 b4373
- Unit upgrade screen - added max level buttons
- Scanning points limit (can't scan significantly smaller/larger target) - S1 only
- fix: Auto-cancel harvesting mission (if debris field is taken) is now sending proper message
- fix: Checkbox select all was working only once
- fix: Targeting turrets was taking into account only Small Def. Turret
- fix: Unit-list was wrongly displayed in case of lots of groups

04/05/2014 b4347
- fix: speed bonus was not display properly
- fix: auto-rearm & repair was not triggered when unit was not damaged
- fix: group checkbox'es where not working properly on unit list
- Tutorial translation to German
- IE8 is no longer supported

09/04/2014 b4335
- new unit bonuses (weapons range, critical hit)
- changes in speed bonus
- new web fonts

01/01/2014 b4311
- max. battle rounds has been increased from 80 to 128

01/10/2013 b4144
- fix: Simulator > Analyze was producing same results
- fix: Building city with MBBs will success now even if NPC was created at target location while mission was active

03/09/2013 b4136
- Player profile length increased to 2048 chars, also it supports now Unicode
- fix: Patrol return was not triggering auto-rearm/repair (#6564)

25/05/2013 b4086
- New tutorial (on S1)
- fix: mouse scroll work's now property on map in FF
- Artwork popup control added
- fix: Could not join the alliance due to limit error (#6226)

v1.2.7
03/01/2013 b4010
- Added mech colors and zoom to positioning preview (zoom with mouse scroll)
- Improved performance of world view
- fix: cursor keys were not working on text area inputs
- Intro slides on landing page
- Template select popup: added filter 'show my templates only'

26/11/2012 b3957
- Battlefield positioning preview (Mech list > preview)
- Sample equipment templates
- Drag & Drop move of popup windows
- More keyboard shortcuts (press Alt + ? to display active shortcuts)
- Improvement of target XY selection (AJAX based)
- Popup window: now can be closed by pressing anywhere on the header
- Slight increase of credits awards for tournament
- IE 7 is no longer supported (http://forum.mechhero.com/index.php?topic=3668.0)

04/11/2012 b3871
- Red color for messages menu item (when new user messages) (#5285)
- Auto-delete messages + settings in profile > preferences (SHA feature) (#5302)

03/11/2012 b3866
- Statistics alliance: added number of buildings destroyed (#5277)
- fix: wrong display of minimum value in simulator analyze (#5303)
- fix: max. length of notepad (#5284)
- fix: enter key was not working in notepad on all screens (#5230)

10/10/2012 b3830
- Sending anti-building attacks should be blocked for the sitter (#5151)
- BIG map (for SHA) - http://forum.mechhero.com/index.php?topic=3623.0
- Increased max length (to 1024 chars) of notepad and player profile text (#5173)

19/09/2012 b3790
- Credits award for winning the server (all members of the winner alliance will get credits code to be used at any server)

17/09/2012 b3790
- alliance view: current player is highlighted in the list
- fix: % sign was causing problems in shoutbox (#5024)

07/09/2012 b3783
- fix: some special characters were removed from shoutbox (#5013)
- Active scan: some ergonomic improvements for harvesting debris
- tutorial task 4: credits increased from 3 to 4
- fix: portal attack (when portal is already conquered) cells in source city was not recalculated immediately (#5009)
- user stats chart: height reduced
« Last Edit: October 16, 2014, 09:28:16 PM by pankleks »
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pankleks

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Re: Release history
« Reply #1 on: July 01, 2010, 12:50:07 PM »

v1.2.6
07/09/2012 b3772
- SHA feature: Notepad (can be switched at the bottom of the screen -> Show/Hide notepad)
- fix: minor problem in shoutbox when pasting long text
- fix: simulator add all units was also adding destroyed units
- minor optimization for Chrome browser
- fix: message filter is preserved after going back from message view
- fix: auto r/r - not firing properly after transfer and harvester return
- SHA cost has been increased from 7 to 9 credits
- Crystal, Gas boost increased from 10 to 20% - no cost changes
- Cell boost increased from 10 to 15% - cost from 5 to 6 credits
- 4 Building queuing cost from 3 to 4 credits
27/08/2012 b3752
- SHA: added cell starvation e-mail notification
- SHA: added statistics chart for player
- Recycling workshop: added details of all modifiers
- Charts: added tool-tip's with date ranges and max, avg. values per statistics
21/08/2012 b3726
- main menu changes: removed support vehicles and weaponry icon, added separate icon for harvesters and satellites
- statistics server: added chart with few stats for last 96 days
20/08/2012 b3713
- recycling equipment: total refund calculation
- performance improvements: simulator analyze
- landing page: removed partners / added random equipment
- new server selection popup
16/08/2012 b3685
- auto-refresh mission counter in new menu
- fix: menu was displayed wrongly on IE version < 9
- fix: menu was displayed in 2 lines when counter > 99
- fix: max equipment that can be produced calculated wrongly in some cases (#4836)
- multiple rockets released to S3 (now multiple rockets are on S2, S3, S4)
15/08/2012 b3672
- new main menu (icons only, more items, auto-refresh notifications)
15/08/2012 b3661
- max. quantity available to produce in armory
- weaponry: added weapon strength calculation and turrets
- navigation screen: added information if player can't be attacked due to extended protection (valid for S2, S4 server)
- fix: visualization: is some cases quantity of weapons after single round were displayed wrongly
10/08/2012 b3641
- Messages: ajax support + sorting
- Experimental unit list: lazy loads - improved performance for large number of units
- Popups: fixed problem when opening on several browser tabs.
- Unit list send: fixed problem when opening on several browser tabs.
- BBCodes in shoutbox
v1.2.5
01/08/2012 - S4 only
- Rockets: simultaneous shoot of several rockets
27/07/2012
- experience against NPC (statistic in Offensive tab)
- fix: required transport units counter - was not working when using max link
- fix: local date time (yesterday issue solved)
- new S4 server (with extended player protection)
24/07/2012
- alliance history: added events for breaking the pacts + added player accepting/breaking pact
20/07/2012
- e-mail notification when city is under-attack (SHA only)
- tournament points in player statistics
- fix: city statistics - find by city name
- fix: minor translations fixes (#4570)
19/07/2012
- automatic calculation of required transporters on Exchange Post - transfer screen (#4508)
- automatic check for player existence during registration
29/06/2012
- fix: Removed sitter will be automatically logged off (#2895)
25/06/2012
- Profile > Preferences: Switch off mini-map flag - use for mobile devices to speed up map browsing
12/06/2012
- Orange flags - shared within the alliance
- Cells rich fields finder (Radar Station) -  credit option (finds 6 and 8 cells fields in range of 14 fields - total 2681 fields)
- Experimental Mech list: double click opens Mech properties
01/06/2012
- Auto-cancel of NPC attacks when NPC is no longer active (similar to auto-cancel of harvesting) - SHA feature
- fix: win-factor was wrongly displayed for battles against turrets only (#3315)
08/05/2012
- Building build performance optimization
- fix: Scan of city with turrets was causing logout (#3163)
03/05/2012
- Defense Turrets - full version
- fix: Defense Turrets were shown in debris (#3139)

v1.2.4
20/04/2012
- Load all units in simulator (#3066)
- Defense Turrets: released in simulator only!
- fix: distance to a different planned was displayed wrongly in navigation panel (#3002)
- more space for hover info in experimental unit list (#3008)
07/04/2012
- experimental Mech list: added some space between bottom panel for hover info (no need to scroll)
- fix: problem with timeouts in shoutbox
06/04/2012
- Stop service button available at Mech properties (#2907)
- Action history: added map from and map to (if available)
- Experimental Mech list improvements:
  • resizing list height to fit best browser height, to see more units at the same time
  • added delay before showing equipment on mouse over
  • red color indicator for damaged (HS) and required rearming Mech (EQ)
04/04/2012
- fix: unit auto-r/r was not triggered after moving units from one city to another of the same owner (#2959)
- artifacts are now created in the NPC's with 20% probability (#2958)
- slight performance improvement when creating NPC's
03/04/2012
- disable message deletion for a sitter (#2918)
- cancel resource transformation and equipment recycle only if attacker wins (#2696)
02/04/2012
- fix: profile length to 512 chars
29/03/2012
- action history list (player profile)
- slight performance improvement: shoutbox, translation
23/03/2012
- Fix: ISO date format fixed (#2804)
- Alliance description length increased twice chars (#2688)
- Profile description length increased twice chars (#2505)
- Fix: Science academy was showing boost at next level even if developed already at max level (#2655)
- TechLab calculator: added required armory level in equipment details (#1744)
22/03/2012
- Battle simulator - added Analyze button - simulates multiple battles for analysis of result distribution (SHA feature)
- Drop equipment feature - added warning message if no enough capacity for dropped items (#2278)
20/03/2012
- Simple resource boost artifacts released on S1 and S2
06/03/2012
- scrolling on mobile devices now working with touch (#752)
24/02/2012
- Tournaments: signing army with more than 1 general is blocked (#2434)
18/02/2012
- Improved statistics (ajax + sort)
14/02/2012
- Fix: problem with adding the sitter
- Message cleaning performance improvement
10/02/2012
- General performance improvements
09/02/2012
- Fix: Mission view screen was crashing when returning with artifact bounty
- Guide > Artifacts and Unique equipment: added information of max. occurrences
08/02/2012
- 3 new resource production boost artifacts (available in NPC's 2500 - 4000)
- Chinese (Simplified) language

v1.2.3
10/01/2012
- Fix: Transfer balance screen fixes
09/01/2012
- Fix: Unit bonus re-arm speed was wrongly calculated
02/01/2012
- New transfer balance screen
19/12/2011
- Rearm unit: more precised error messages (mech fully armed or no available equipment)
- Small UI improvements on Mech list screen (different equipment template icons, timer on repair/re-arm progress bar)
- Fix: wrong BBCode formatting when multiple italic/bold/underline tags (#2213)
18/12/2011
- Quests engine added: for now one quest type - patrol
- Missions: progress bar added for mission duration timer
- Fix: End-game - invalid calculation of total game duration
- End-game: added tournament statistics to end-game summary
- New mech list: compatibility info message for IE browsers below 9.0
15/12/2011
- Mobile improvements: map movement with touch gesture
- Mobile improvements: new mech list (mech background was not changed when selecting)
- Map movement with mouse scroll: should work on more browser types (previously only FF)
- Fix: On some "strange" mobile browsers it was not possible to login
- Server peace time: during X-Mas or Easter all attacks on players will end-up with Christmas wishes and cell starvation will be disabled
12/12/2011
- Mech colors: New color - Tribal + improved quality of pink color
- Fix: It was possible to attack main NPC city (#2127)
- Fix: Resource panel background glitch on slow connections
- Quick tip polish translations finished + some fixes in guide subtitles
08/12/2011
- Fix: Improved tournament scheduling algorithm performance (causing tournament start delays)
05/12/2011
- Transport capacity (picking goods will focus on equipment then on resources) (#2125)
- Mech fully armed error message instead "no equipment to rearm" (#2131)
- Visualization: added smoke animation for heavily damaged Mechs
- Tournaments: army can be signed on by account owner only (not a sitter)
21/11/2011
- New units names are set to [chassis_name]_X instead of N/A
- Fix: Sitter login was extending non-activity detection algorithm (#2101)
- Training NPC creation improvements (#2100)
15/11/2011
- Fix: Mech Hero login problem on IE 10, very old versions of FF and possible other old browsers
14/11/2011
- Fix: Portals not visible in portal player profiles (#2057)
11/11/2011
- Minor UI improvements (resource panel, popup windows)
- Fix: Chrome was not displaying login / password icons
- Fix: Portals landscape type was overridden
09/11/2011
- Warehouses buildings: added display of capacity at current and next level
- Fix: Support question was crashing when external system was down
- Producing equipment capacity warning: added check also for queued production
- Overwhelming NPC warning message
- Guide: Added information about production cost boost for buildings
- Avatars file upload improvements: client side size and type check + fixed file type filter in Chrome and Safari (was not able to select Png files)
- Fix: Password check was not case sensitive in some cases (#1996)
- Fix: Using of ' character is not longer valid for for unit groups / player, unit names etc
- jQuery 1.7 integration
06/11/2011
- Avatars: image code added for validation
04/11/2011
- Avatars: added support for PNG with transparency + size limit increased to 128 kB.
- Avatars (profile + alliance)
- Battle visualization: added player name for unit overview
03/11/2011
- Fix: login screen in some cases was not allowing for browser to store player name
- Fix: delete message and go to next feature - was not deleting next messages
- marking fields with auto-value (on mouse over)
21/10/2011
- Move to next un-readed message (when deleting message view will move to a next un-readed message)
18/10/2011
- Added "avg. damage per round" - unit equipment + experimental unit list
- Ballistic / Energy icons added
- Battle simulator: equipment list is sorted by equipment type
- Fix: Battle simulator: when importing real unit into simulator target equipment quantity is taken
17/10/2011
- Battle report - transport platform capacity usage display
15/10/2011
- No debris found / Invalid mission target messages moved to report section
- Fix: Unit refresh not always triggered after rearming/repairing (#1748)
9/10/2011
- Additional Mech colors
- Added possibility of template creation from simulator
- Improved UI for template creation and standard unit list
- New NPC added 10-16k
- New NPC spawning algorithm (S1, S2, S3)
7/10/2011
- Experimental unit list - ajax loading
- S3: new experimental NPC distribution algorithm
6/10/2011
- Fix: Unknown units were not visible when looking at alliance messages battle reports (#1727)
- Fix: Copied units in simulator were not editable after importing tournament battles
- Fix: Unknown units are now visible if report is watched by member of defending player alliance
5/10/2011
- Exporting tournament battles into simulator
4/10/2011
- Added flash video player for browsers without HTML5 support
- Improvements of experimental Mech lists
- Overview screen: Mechs tab - production added (#1703)
- Fix: Problem with shield damage display in rounds details report (#1678)
30/09/2011
- Task 16 added to tutorial
- Live progress bar in some places (city, unit list)
29/09/2011
- Exchange post filter - Inside alliance added back (even without SHA)
- Fix: When leaving alliance, all auctions "for alliance only" are changed "to everyone"
28/09/2011
- Fix: Auctions for alliance only were visible for all players (#1661)
27/09/2011
- SHA: Exchange Post filters added to Buy Resource / Equipment tab
- Check for army strength when attacking NPC, you can't attack NPC with significantly weaker army
- Limited spawn of training NPCs
23/09/2011
- Visualization: frames / sec fix + auto zoom enabled by default + z-order fixes
- Fix: Task 15 was not showing in some cases.
- Fix: Task 10 was not completed if player used Rearm+Repair option instead of Repair
22/09/2011
- Tutorial task 11: added check to not attack other than Training NPC
- Display of Power Cells usage at the list of buildings
- Tutorial task 7: now adding SHA for 3 days as reward
- Fix: Server selection box display fixed for Chrome and Safari
- Fix: Some in-game messages were created in invalid language (#948)
20/09/2011
- Visualization: Scaled units + hit animation
- Fix: Problem with simulator crash upon copying/deleting units when tab browsing
19/09/2011
- Fix: Navigation screen action history was showing actions from previous location type + history now stays for 20 days (#1579)
- Fix: Do not display cost for next level if building is queued to max level (#1473)
17/09/2011
- Fix: Visualization did not display Bionics (#1567)
- Video tutorials
- SHA features video
15/09/2011
- Mech Colors
- Debris creation algorithm improvements - in case of multiple fields there are more even now (#1545)

v1.2.2
14/09/2011
- Added credit prizes for tournaments
- Removed credit prizes for weekly player stats
- Base debris scanning range changed from 4 to 10
- now it is possible to attack NPC when you are under protection time
- Fix: jetpack formation did not took into account unit speed (#1514)
- Fix: down arrows were blocked by browsers adblocks
23/08/2011
- Fix: Building levels wrong z-index
- Tournament: If you have several city - signup cost is taken from the city with highest production
- Tournament signup screen: fine tuning
- Tournament: Added possibility of restricting equipment for the tournament
- Referral program has been disabled
17/08/2011
- Visualization: added button to switch to full screen
- Produce missing equipment feature: displays missing eq. even if enough is in stock or being produced
- Fix: Visualization was showing scrollbars (#651)
15/08/2011
- Fix: Building target behaviour was missing resource bonus buildings (#1445)
11/08/2011
- Traveling times (SHA feature): Popup screen showing traveling times of different units (click on distance at navigation screen)
- Tournament: Battle scheduled time and tournament time is now more precise (#1433)
10/08/2011
- Fix: In some cases simulator was allowing to exceed bonus limit (#1428)
- Tournament result screen: dynamic loading for faster display
- Tournament: improved way of fight scheduling
09/08/2011
- SHA: New feature: Harvesters auto callback
- Weaponry: Added cost
- Fix: Click on activities was no longer linking to particular mission (#1420)
- Simulator unit screen: Max. equipment quantity changed from 64 > 128, and display of remaining capacity
- Quick tips: now displayed as popup screen
- Tournament: Improved score system
04/08/2011
- World tournaments (experimental)

v1.2.1
01/08/2011
- New way of registration: Simplified process, postponed activation.
08/07/2011
- Default equipment templates: [First Mech] - for simple Raptor, [Zero] - for quick drop of all equipment
- S1: Max. number of sitter reduced to 2
- Fix: Sendmail: in some cases was crashing with invalid email
- Fix: City statistics - was showing also non-player cities (like npc, portals etc)
04/07/2011
- Battle: Better handling of keep out / stay out movement behaviours: Mech will try to avoid exiting battlefield if possible
- End-game statistics - no of lost Starship levels (tooltip of current levels)
02/07/2011
- Fix: Unit not found error instead of game crash (#1073)
30/06/2011
- Visualization: F key triggers full screen, Speed x 2 added
- Visualization: Marking units in range and current target.
- Fix: Units with jetpacks in some cases were putted in wrong distance from the enemy (#1083)
29/06/2011
- Fix: Deleting behaviour template used as default template in Mech Factory was causing mech produced without any behaviour (#1074)
- Fix: Unable to leave alliance when starship building was queued (#1063)
28/06/2011
- Battle visualization: added ranges (purple - size, brows - min. weapon range, orange - max. wp. range), added auto-zoom feature, better space utilization
- Fix: In some cases NPC's was not created
- Fix: No spaceship targeting behaviour (#1045)
25/06/2011
- Weaponry: Comparison between weapons, shields, Mechs etc ... (click on header to sort)
- Mech Factory - now it's possible to select equipment and behaviour template for newly created units. (#270)
- Fix: Popup windows were crashing when refreshing page
23/06/2011
- Fix: Moon statistics - fixed wrong html tags.
22/06/2011
- Fix: Techlab calculator style fixes
- Fix: Guide was crashing in some cases (#360)
- Fix: Stolen antimatter was not showing in a battle report
17/06/2011
- New escape behaviour: Overwhelming Enemy - your unit will escape when enemy offensive power is 5 times greater than yours
- S2: some of default behaviour templates has been changed to use escape when: Overwhelming Enemy
- Changes in Moon statistics for end-game Starship building
- Fix: IE styles for round corners
16/06/2011
- Fix: Unit killer - in some situations unit displayed in report as destroyed was not physically destroyed (#394)
15/06/2011
- Templates are sorted now by the name (#980)
- Fix: Template popup windows positioning was wrong in case of huge no of templates (#980)
- Fix: Searching city statistic by name was crashing
14/06/2011
- Escape behaviour changes (http://forum.mechhero.com/index.php?topic=2410.0)
- Templates are now selected from popup windows
- Templates can be used now in simulator
- Fix: In some cases equipment template name was wrongly matched to the unit
13/06/2011
- Spanish and Romanian languages added (still under construction)
- Fix: Url BB Code was not working - it's working now but only to link local mechhero page links (as reports etc)
- Map export now includes also moons
06/06/2011
- Block player from sending reinforcements feature (go to your account settings)
- Fix: Unit list - remember selected units after error
- Few improvements to new unit list proposal
03/06/2011
- Fix: Unit list groups checkbox'es are now synchronized
- New unit list (experimental)
- Better handling of javascripts
- Auto language detection
- Fix: enter key on browser address bar was causing default action on the game
- Fix: several html tags
« Last Edit: September 10, 2012, 08:37:57 PM by pankleks »
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pankleks

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Re: Release history
« Reply #2 on: June 15, 2011, 11:11:39 AM »

v1.2.0
02/06/2011
- Portal accounts has Super Hero account enabled by default
01/06/2011
- Fix: Looting statistic was increased even for player attacking himself (#857)
29/05/2011
- Active scan: Moon portals added to active scan
- Fix: Navigating to unavailable planet was crashing
- Fix: Viewing portal player profile was crashing
- Fix: Produce missing equipment was crashing in some cases
- Max number of battle rounds has been increased by 20%
28/05/2011
- Produce missing equipment feature has been improved (popup message, taking into account stock and current production) - new feature has been moved to SHA.
27/05/2011
- Fix: Attacks / Movement actions were not deleted when all units where killed due to cell starvation
25/05/2011
- Cell starvation algorithm changes (less aggressive - about 4 times, moving units are taken into account)
24/05/2011
- Improvements to Wars statistics UI
- Confirmations added to Unit upgrade tab
- Unit upgrade screen: Added descriptions to behaviour group (what's included)
23/05/2011
- Locked players due to game rules violation can't be attacked or scanned
18/05/2011
- S1: Max level of Inventory Warehouse increased from 8 -> 12
16/05/2011
- Fix: Destroying artifact in the city was not canceling Mech upgrade action (when upgrade to artifact type chassis) (#610)
- Fix: In some cases it was possible to put Jetpack on unsupported Mech type (#705)
15/05/2011
- Battlefield X padding changed from 80 to 120 (space between last unit line and border)
02/05/2011
- Fix: Problem with 0 quantity jetpacks (#535)
29/04/2011
- Option to transfer purchased credit code to another player
27/04/2011
- Adjustments to NPC spawning algorithm
23/04/2011
- New stats: War (comparing stats of alliances that are at war) - stats are counted just from 4/22/2011 (past is not included)
- Redirect to proper server (required for multi-server env.)
- Profile: Transfer balance (displays comparison of in/out transfers and more ... experimental only - full implementation on s2)
- Fix: Main menu icons sizing's has been adjusted for proper main menu display in some languages
08/04/2011
- Fix: Behaviour positioning order is used when placing units with jeptacks behind enemy lines (#405)
07/04/2011
- More advanced checks when selling in Exchange post
- Display of NPC class when sending units
05/04/2011
- Fix: Weekly stats were showing previous week (#401)
02/04/2011
- Jetpacks
31/03/2011
- Updated list of Building target selection behaviour
- Fix: Translations (#319)
22/03/2011
- Fix: Shoutbox problem for the newly created alliances
21/03/2011
- Alliance diplomacy (base version)
18/03/2011
- Fix: Simulator - changing chassis type was not dropping invalid equipment
17/03/2011
- New equipment type: Jetpacks (simulator only for now) - http://forum.mechhero.com/index.php?topic=2152.0
16/03/2011
- Fix: Overview screen, units tab (when clicking on moving units to another city game was logging user out)
14/03/2011
- When you are logged as sitter, MH logo (left/top) looks "different"
- Fix: After closing message view, page is returning to proper position in message list
- Fix: Shoutbox: in some cases message was lost after server restart
08/03/2011
- New unit battlefield positioning behaviour: Auto (unit will automatically choose position based on behaviour and equipment profile)
04/03/2011
- Fix: Armies were exported to simulator even when Export button was not clicked
- Unit equipment screen: added button to drop all eq.
- Simulator unit screen: added button to drop all eq.
- Warning message added when trying to produce equipment that won't fit in inventory warehouse
- Minor UI styles improvement (some fixes for IE)
- Fix: Unit equipment screen: same error message was displayed in few places
- Fix: Unit update screen: buy behaviour group is disabled for reinforcing units

v1.1.1
03/03/2011
- Fix: In some cases Equipment in low level NPC class could not be created
02/03/2011
- Fix: In case of huge players NPC could not be created
- Improvement to NPC creation algorithm - time to wait for a new NPC should be more stable for all areas in the map
23/02/2011
- Improvement to new player placement algorithm
- Fix: Map cache (information could be lost during cache recycle causing out-of date information to be displayed on the map)
15/02/2011
- Unit bonus: max bonus has been increased to 25% for capacity and hull strength
12/02/2011
- Fix: Unit limit in simulator = 96 (when Superhero account) was not working.
11/02/2011
- Fix: Transport capacity was wrongly displayed in battle report
- Fix: Combat unit bonus was wrongly calculated in some cases
10/02/2011
- Fix: After export from report to simulator, there was problem with editing new units. Found by: Cursed
08/02/2011
- Fix: Message display order was wrong
07/02/2011
- Superhero account: Added possibility of exporting armies to simulator
- Improvements in transaction execution framework
- Fix: Importing real units to simulator did not took into account hull strength bonus
- Fix: Using invalid date at account > profile was causing crash
31/01/2011
- Fix: Max. artifact count check was not working properly
26/01/2011
- Improvements to weapon accuracy hits.
- Login screen UI changes for banner exchange system.

v1.1.0
24/01/2011
- Radar Station: added information about radar range at next level
- Simulator: Max. equipment quantity has been increased to 64
- Fix: Unit required experience at level calculation was giving invalid values for unit levels > 31
- Fix: Trying to display profile of not active player was causing crash
- User can decide about ending protection time earlier (PROFILE > Account)
- Statistics Artifact: added player alliance display
- Fix: When NPC has re-spawned during your attack, system will send-back your attack action if new NPC class differs from the one you attacked.
20/01/2011
- Fix: Fast clicking (when page was not loaded fully) could cause page validation error
13/01/2011
- Fix: Guide was not showing building requirements
- Fix: From time to time game could log-out user without any reason
- Small improvements of activation code request feature
12/01/2011
- Improvements of Quick tip system: disable tip display for a sitter, tips are now adjusted to player points
- Fix: Artifact Sanctuary building was crashing when no artifact
 11/01/2011
- Artifacts (http://forum.mechhero.com/index.php?topic=1982.0)
- New unique weapon (Resonance Generator) - see guide for details
- Quick tips system (English only for now, quick tips can be disabled in PROFILE > Preferences tab)
- Sitter improvements: PROFILE > Preferences - you can now also view/remove players who you are sitting for
- Improvement to worthwhileness indicator: prices of auctions are colored (see http://mechhero.com/Static/Feature_1033.html for details)
- Exchange post: Max. exchange rate has been reduced from 4 to 2 (avoid fake auctions)
- Shield Generator: display of current defense improvement % added
- Minor UI improvements of GUIDE items

v1.0.0 - RELEASE
05/01/2011
- Fix: Player points statistic was not properly calculated when destroying buildings
04/01/2011
- Worthwhileness indicator in exchange post (Superhero account new feature)
13/12/2010
- New NPC distribution algorithm
02/12/2010
- Fix: Map sometimes displayed debris that was already harvested
- Fix: Not enough capacity report: from location was displaying wrong coords
30/11/2010
- Exchange post: added filter for "my alliance offers only"
- New message: No storage capacity - if bounty has arrived (from harvesting or attack) and there was no enough capacity to contain any of the items you should receive this message with details what has been lost.
29/11/2010
- Improvements in Merchant statistic calculation
26/11/2010
- Improved registration process
- Ability to cancel NPC exploration mission at any moment
- Balance changes (http://forum.mechhero.com/index.php?topic=1720.0)
23/11/2010
- Graphical awards displayed on player profile (BB codes)
- UI improvements for player and alliance profiles
- Fix: No of units in the city was including recycled units
22/11/2010
- Fix: Unit display: Transport capacity was wrongly displayed
- Standard behaviour template [Transporter] is applied to new units by default
16/11/2010
- Weekly statistics: added also for the alliances
- Fix: Superhero account: marking attacked city in red was not working
15/11/2010
- Fix: Player was able to build antimatter buildings before end-game scenario is started
- Fix: Player not in the alliance was able to read reports of the other player
- Moons statistic is hidden before end-game scenario is started
13/11/2010
- Transfer report - added information about lost items (res/equipment) if there was not enough capacity
12/11/2010
- Fix: Canceling missions
09/11/2010
- Harvesting actions can be canceled now at any moment
08/11/2010
- Auto-debris: increased numbers of debris fields however with smaller quantities
- Fix: Alliance view was crashing is some cases
- Harvesting: message is sent to the player if no debris found
- Improvements to mail format
05/11/2010
- new login screen
- SMS payments

v0.9.8
28/10/2010
- End-game finish final preparations

v0.9.7
27/10/2010
- Payment system: DotPay integration
25/10/2010
- Award credits for 'weekly top rank' and 'friends invitation' are now given by sending new credit code
- Purchasing of higher building queue does not override current building queue (they run in parallel)
- Weekly statistic graphics
- Keep out of enemy weapons range is working now for currently selected target only
- New behavior: Stay out of enemies weapons range
20/10/2010
- Click abuse protection implemented
17/10/2010
- Fix: Alliance deleting was causing map problems if alliance deleted by admin. exit
09/10/2010
- Profile > Preferences: Default overview screen tab added
08/10/2010
- New referral program
- Updates to overview screen (summaries + click navigation on the mission screen)
05/10/2010
- User message auto-translate
04/10/2010
- Moon statistics: Evacuation countdown timer added
- Language filter: vulgar or inappropriate words filter
03/10/2010
- Map cache service - map access performance is significantly increased
29/09/2010
- CC lvl 1 is not required to build Power Plant anymore
28/09/2010
- Fix: Time of the return action from moons to planet was wrongly calculated in some cases
24/09/2010
- Battle algorithms: around 15% performance improvement
- Fix: Battle algorithms: unit without any weapons was not moving (even if movement behaviour did not required target)
23/09/2010
- Alliance portals view: clearer data explanations
- Fix: UI z-order was wrong in city view
- Fix: Canceling antimatter extractor build to level 1 was deleting resource field
- Fix: NPC bounty was not properly created in some cases
22/09/2010
- Fix: Antimatter injector positioning
21/09/2010
- Fix: It was possible to reinforce portals that are occupied by NPC army
- Performance improvement of pre-battle data loading
- Fix: Alliance history display (empty string was displayed if referenced player was already deleted)
- Fix: Game crash when currently selected city was destroyed
- Fix: Problem with destroying player last city
20/09/2010
- Statistic moons: player alliance is selected by default
- Alliance events: added events for gaining and loosing control over portal
- Fix: Bionic mech was not properly displayed in units list
18/09/2010
- Fix: Not possible to login to portal player with long name alliances
- Fix: Map view: now displaying "no access" instead of wrong distance in case of moons with no access to
- Fix: Battle report: Unknown units in rounds details were displayed with full details
- Fix: Battle visualizer: Unknown units are visible as ?
- Navigation screen: activity history is now available also for NPC and Portals
- Fix: Antimatter capsule: overflow = never
- Fix: Navigation screen: Large debris are now scrolled
17/09/2010
- End-game scenario
- Fix: Harvesting with Superhero account (after sending mission map view should appear)
- Fix: Planetary council portals tab: list of cities antimatter stats was not displayed if no portals in the alliance

v0.9.6
16/09/2010
- Small UI improvements of resource panel
15/09/2010
- Fix: Equipment overview was showing 0 qty. items in some cases
- Fix: Deleting city was crashing when defending units from multiple sources existed
13/09/2010
- Smaller equipment icons (should increase UI ergonomy)
- New Moons statistics (part of end-game)
- Planet and moons icons
10/09/2010
- New buildings: Antimatter synthesizer, capsule, injector (part of end-game)
- Auctions: possibility to sell items to my alliance only
- Fix: Auction accept: in some cases invalid action could be accepted
09/09/2010
- Navigation screen backgrounds
- Moons statistics (portals per alliances + antimatter stats - part of end-game)
07/09/2010
- Attack on the city: defender auctions are canceled only after attacker wins
03/09/2010
- Sitters (http://forum.mechhero.com/index.php?topic=1378.0)
30/08/2010
- Building raze cost reduced to 10% of building cost
- Fix: Some system messages were not translated
- Fix: NPC bounties were not displayed in return mission
25/08/2010
- New balance of chassis: Wolverine, Bionic
- Fix: Anti-building weapon qty. was reduced only after all rounds has been fired
13/08/2010
- Overview mech tab: added recovery station details
- Payment system: improved integration with payment systems
- Fix: Server time showing 12AM (instead 12PM)
11/08/2010
- Overview screen: Missions tab added
10/08/2010
- New Overview screen (alpha version)
- New Tab's UI
06/08/2010
- Few UI improvements
- New credit feature: Active scan (see http://forum.mechhero.com/index.php?topic=1330.0)
05/08/2010
- New unique mech chassis: Bionic
- Weapons balance: All splash range +4
- Units speed balance: Nemesis +1, Nova +1
- All cities radar scanning range is now used when browsing the map
- Bounty collecting: Now full capacity is used (debris and looting)
- Dynamic battle field X boundary - used when large number of units are fighting
- Fix: Navigating to different cities when viewing message
03/08/2010
- Full release of NPC locations
- 4 new unique weapons has been released into real game (see in-game guide for details)
- Fix: Unknown units were displayed wrongly
- Fix: Debris field equipment quantity was calculated wrongly in some cases

v0.9.5
02/08/2010
- Fix: Techlab calculator display fixes
- New server statistic: total units cell usage (= total armies power)
- Few new unique weapons has been added for testing in simulator
- Simulator: Unit editor: added max bonus button
- Fix: It was possible to send message to not active player
- Weapon dynamic accuracy has been modified to take into account unit size
- Select target behavoiur: new command - Clustered enemies (when used with splash weapons it will target unit will most enemies in splash range)
29/07/2010
- NPC locations without bounties: see http://forum.mechhero.com/index.php?topic=1308.0 for details
- Fix: Infrastructure statistics were inaccurate in some cases
- Fix: Alliance invitation - there was possibility to invite not activated player
- Mission bounties, debris field equipment received small icons
- Visualizer and e-mail translations
28/07/2010
- Payment system: improved handling for pending payments
- Fix: Resource input, huge numbers were causing crash
- Translation engine: 70% performance improvement
- Fix: Battle visualization (units were not gray-out after destroyed by splash damage)
27/07/2010
- Splash weapons
- New weapons balance
- Polish UI translation
18/07/2010
- Fix: Alliance overview text (invalid max. length)
13/07/2010
- Map: On FF browser it is now possible to move map by mouse wheel (x and y)
- Client side timers are now more adequate and independent from browser speed
- Map navigation: ESC = Center map, ENTER = default action (depending on map type: Send, Harvest, etc)
- Mini-Shoutbox: last post is displayed and auto-refreshed on the main screen (by clicking it you will enter full Shoutbox)
- Shoutbox: by clicking on player name you are redirected to player profile
13/07/2010
- Fix: Shoutbox: scroll was jumping to the end upon auto-refresh
- Fix: Shoutbox: not able to use % character
- Fix: Alliance text update (was crashing if text was longer than 1024 characters)
- Shoutbox improvements: faster UI, dynamic auto-refresh based on user activity
12/07/2010
- Alliance Shoutbox!
11/07/2010
- Fix: Unit killer was destroying units being recycled
09/07/2010
- Automatic notification about features about to expire (less than 8 hours)
- New credit feature: Units re-arm and repair speed -25%
08/07/2010
- Fix: Battle visualization: wrong calculation of weapon usage was causing exception "destroying when quantity = 0"
- Unit upgrade: Unit is fully repaired during the upgrade
- Fix: Unit upgrade: In certain cases unit strength was wrongly calculated
07/07/2010
- Superhero account: Added new option (mark city that is under attack on the main cities list), cost +1 credit
- Description added to each credits feature
06/07/2010
- Base resource transformation speed has been increased from 80 to 100 per hour
- New credits feature: Resource transformation efficiency 100%, speed x 10 (at Recycling Workshop)
- Fix: Deleting players (was queuing for too long)
01/07/2010
- Mech Hero payment system
- Exchange post: Added max exchange ratio (4:1) and additional checks to disable fake transactions
« Last Edit: September 10, 2012, 08:35:43 PM by pankleks »
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pankleks

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Re: Release history
« Reply #3 on: September 10, 2012, 08:34:28 PM »

v0.9.4
30/06/2010
- Fix: Battle report: unit equipment summary was not displayed properly in some cases
- Map: improved AJAX loading + cool loading indicator;)
29/06/2010
- Debris fields: new equipment balance (#374)
- Better adjusted fonts for Linux
- Fix: Destroying planetary council - player is not kicked out of the alliance if planetary council exists in other cities
25/06/2010
- Simulator: New way of saving configuration (multiple configurations)
- Simulator: Unit editor: weapon range comparison
- Fix: Battle engine: in some cases battle was finished earlier than it should be
24/06/2010
- Unit behaviour: Battlefield positioning added (used to position unit at front, middle or back of the formation) - used in case of several lines of units
- Simulator: Several UI improvements + cells usage of unit and army
- Simulator: max units increased to 32
- Fix: Unit equipment: playing with several browser tabs + back button was causing invalid equipment configurations
- Fix: No exp when player attack himself
22/06/2010
- Server statistics: new statistic cities destroyed
- Fix: When destroying Planetary council to lvl 0 player should be kicked out from the alliance
21/06/2010
- Building target selection: Planetary council added as possible target
19/06/2010
- 2D battle engine is released into server battles
- Bunker: now it hides support vehicles as well (see support vehicle weight in guide)
18/06/2010
- Simulator: Unit editor - added bonuses
- Battle reports: link to visualization
17/06/2010
- Unit upgrade: now upgrading is queued in Mech Factory together with unit production
- Battle report: bounty is displayed always - even if nothing has been stolen
- Unit recycle: unit equipment is dropped before recycle however equipment configuration is keept
15/06/2010
- Visualization: Zoom feature added
- Simulator: Max units increased to 24
- Battle algorithm: Units initial placements, breaks between units has been slightly decreased, also some space between the borders has been added
- Fix: Simulator: equipment list was not keeping selected item after errors
- Simulated players will now build bunkers as well
14/06/2010
- Simulator: 2D engine + visualization
- Simulator: added link to equipment details + equipment list grouped by equipment type
- Map: selection cursor added
- Fix: Unit killer had a problem when cells level = 0

v0.9.3
12/06/2010
- Fix: Unit equipment screen could crash if used on several browser tabs
08/06/2010
- Unit upgrade - before the upgrade all equipment is taken out from the unit (due to capacity differences)
- Fix: Unit upgrade - upgraded unit capacity was wrongly calculated in case of capacity bonus
05/06/2010
- Battle simulator: clear all button added
- Fix: Battle reports: Experience was not displayed properly
- Fix: Battle algorithms: Battle was crashing when destroying building that is currently being build to level 1
- Fix: Bunkers are showing now summary of hidden things for all bunkers (#375)
- Guide: added in-game guide tasks and game-play articles
- Fix: Statistic find by rank was causing crash in some cases
- Battle report: distance to target added (tooltip at current target)
02/06/2010
- General code optimization (game overall performance should be increased)
- Fix: No of harvesters required was calculating wrongly in case of equipment
01/06/2010
- Fix: Weekly merchant statistics calculation was wrong
- Select building target: added Armory as possible target
- Battle algorithm: building destruction: if no target selected due to lack of building of certain type, targeting is switch to select random target
31/05/2010
- Debris fields creation: new balancing (10..50% resources + equipment: inversely to the cell usage)
- Debris report: added % of debris collected
- Merchant statistics: calculation algorithm has been improved to avoid cheating
- Fix: Battle report: units display order (was wrong in case of reinforcing players)
27/05/2010
- Battle simulator: By default report is shown without rounds details
- Battle simulator: Superhero account allows importing player units into simulator
- Battle algorithm: added some randomization when determining order of units
- Fix: Command Center was showing double error messages
26/05/2010
- Battle simulator (http://forum.mechhero.com/index.php?topic=1089.0)
- Fix: Battle report: Building destruction rounds were displayed wrongly (qty / rounds)

v0.9.2
25/05/2010
- Battle report: small adjustments of building destruction rounds display
- Fix: Alliance broadcast button was visible for invalid alliances
- Battle report: added details damage impacted/received (player tooltip), cells destroyed (unit tooltip)
- Building build error messages display order is improved to show more precised info
- Fix: Progress control was displayed wrongly when min > max
- Fix: Battle algorithms: Units where not moving in some cases
24/05/2010
- In-game guide: guide summary pane added + guide is now started automatically after activation
21/05/2010
- New battle framework (slightly adjusted battle reports)
- Minor improvements in message view / send UI
19/05/2010
- Purchasing credit features: Added BIG warning message about overriding features
- Login screen: rotating adds
- Fix: In some cases it was possible that building queue has been switched off
16/05/2010
- Behaviour building target: new buildings added
13/05/2010
- Fix: Recovery station: Option to delete unit was missing
11/05/2010
- Transporting equipment: if not enough place for all equipments at destination, system tries to store most valuable equipment first
- Fix: Battle report: units wrong display order (not grouped by player)
- MapExport: city points added
- Superhero account: After sending harvesters you are sent back to map
- Fix: Unit killer engine performance improvement
10/05/2010
- New credit feature: Super queue (10 buildings actions but only for 1 day)
- Extending building queue (now you can override options - for ex. if you have building queue 2 active, you can buy option - extend to 4 - however credits difference is NOT returned) #218
- New unit recovery rules, see http://forum.mechhero.com/index.php?topic=962.0 #059
- Fix: Player award was displayed wrongly on the profile in some cases
- Fix: Navigation screen was crashing when debris contained eq. only
09/05/2010
- Superhero account: number of harvesters required to collect debris
07/05/2010
- Map export for external tools, see http://forum.mechhero.com/index.php?topic=978.0
06/05/2010
- Navigation screen: Activity history now has links to reports!  ;D
- Fix: It was possible to send harvesting mission with 0 harvesters
- Statistics (long numbers are converted to XX K)
05/05/2010
- New weekly statistic: Best Merchant
- Weekly statistics: new layout
- Fix: Armory equipment quantity issue
- Fix: Small UI glitch in debris field details
- Special codes (for portals) features
04/05/2010
- Equipment research cost balance (in general should be cheaper)
- MBB cell usage increased to 100
- Planetary council building cost reduced (at higher levels)
- Credit feature: Superhero account (overview screen + Exchange post sell resources duplicator) - soon more features will be included
- Fix: After finishing last guide task there was no confirmation message (guide task tab simply disappear)
- Fix: Alliance broadcast 'Player [alliance] not found' error #357
02/05/2010
- Better handling of invalid post data errors
- Message send: BBCode icons
- Fix: Techlab calculator - unlock was crashing is some cases
- Fix: Alliance view was crashing when members did not have any off / def statistics so far
- Harvester properties change: Speed from 8 to 12, Cell usage from 5 to 30
- Navigation screen: added list of missions to this location
- Debris fields scanning (click on the debris field, if it's in scanning range you should see it content)
- Fix: Quantity of support vehicles was wrongly displayed (in engineering facility)
- Map flags list: Player cities (white flag) added to the list
- Fix: Small UI glitches of Recycling workshop #336
02/05/2010
- In-game guide: Added markers ready / not yet ready for the task requirements
- In-game guide: Now current task is viewed as separate tab in Messages
- Fix: In-game guide: Problem with validating building requirements in some cases #219
- Map: some performance improvements (around 20% of AJAX data reduced)
- Fix: Application error when trying to buy already bought auctions
01/05/2010
- Dedicated registration links for portals
- Fix: BB Code for awards was not displayed properly on the profile
27/04/2010
- Message list: no of messages per screen increased to 15
- Awards system for weekly best players (see http://forum.mechhero.com/index.php?topic=903.0)
26/04/2010
- Fix: Unlocking labs at calculator was causing problems when lab research was in progress
- Science academy: added % of cost reduction per research
- Fix: Production speed boost display problem #338
- Profile -> Awards: list of weekly awards
- Simple BB Code is now allowed in messages and player/alliance overview (b, i, u, color, size and url - works only for in-game links for example: http://mechhero.com/Statistic.aspx
- Fix: Equipment template - in some cases wrong template name was shown
- Alliance broadcasts - now you can enter [alliance] in recipients field to broadcast the alliance #347
- New alliance role - Broadcaster - regular member with ability to broadcast alliance, all roles above Regular member can broadcast alliance now.
24/04/2010
- Message reply - multiple "Re:" issue
23/04/2010
- Fix: Battle: Select target -> targeted by most friendly units (was not working properly in some cases)
- Daily / weekly stats delta (distinct colors, hints)
- Daily stats merged into Server stats
- New statistic - weekly top 5 (STATS -> Weekly) + including 2 new: Looting, Harvesting ;D
- New statistic framework (more flexible, better performance)
22/04/2010
- Fix: map hangs after 7 clicks #333
- Fix: main menu display #335
- Unit send: now navigates to mission military tab
- Tech lab: locket levels display decreased
- Fix: Question form was crashing in some cases
21/04/2010
- Map: added flag list for quick navigation
- TechLab: lock / un-lock labs level feature
- Activity list: when clicking on different missions it redirects you now to specialized mission tab (e.g transport, harvesting etc)
- Clicking on Mech Hero logo redirects you to the city view
- City units counter added to UNIT button, count = all units in the city including player and reinforcing units
- Map display improvement on mobile devices (iPhone etc)
- Fix: Action archiving is done directly after action execution (as result action history is up to date)
20/04/2010
- Message system: added 'Mark as Read', 'Mark as Unread'
- Fix: Wrong display order of actions #328, #334
19/04/2010
- Debris fields balance: less fields with larger deposits
- City screen: load performance improvement
- Fix: Number of simultaneous harvest missions is limited by Recycling Workshop building level
- Fix: Error when building city on debris field
16/04/2010
- Harvesting debris feature see http://forum.mechhero.com/index.php?topic=824.0
- Fix: Equipment template - in some cases wrong template name was shown
- Alliance broadcasts - now you can enter [alliance] in recipients field to broadcast the alliance #347
- New alliance role - Broadcaster - regular member with ability to broadcast alliance, all roles above Regular member can broadcast alliance now.
15/04/2010
- New map graphic elements
- Fix: recycle / hour decimal point reduced
14/04/2010
- Map: PNG exchanged with GIF - should render faster on slow PC's
- Recycling workshop: cost of building has been significantly decreased
13/04/2010
- Recycling workshop: UI improvements + more details for current processing
- Login screen: better information for not activated players
- Exchange post: small adjustments to the UI
- Fix: Wrong cost of upgrade is some cases #321
- Recycling workshop: resource transformation feature added
12/04/2010
- New building: Recycling workshop
- Mission type: Attack / Move radio button exchanged with standard buttons

v0.9.1
09/04/2010
- Fix: Locked players could be scanned
- Fix: Players under protection time could be scanned #254
- Fix: Undetected scans now will not be visible at activity history #307
- Fix: When clicking on world map, then clicking on other menu (while map still loading) error pop-up was displayed
- new scanning balance
- Battle report: information added about shields damage #314
- Additional performance improvements to a world map
08/04/2010
- Protection time for new players extended for 5 to 7 days
- Fix: Alliance was not properly displayed on the map (in some cases)
- Tool-tips with detailed research description in Tech Lab calculator #282
- Fix: Alliance leave in planetary council was crashing app.
07/04/2010
- Navigation screen: map sector added + small UI improvements
- Some performance improvements for the world map
- Fix: Navigation screen: Was showing wrong actions when player was not in the alliance #306
- Fix: Battle algorithms: Target selection - same as general - now is omitted when no general in the army
06/04/2010
- Fix: Navigation screen: Activity list was not showing all valid activities
- Exchange post: separate tabs for buying equipment and resources
- Fix: Only map locations 3,3,4 should be used for a new player
02/04/2010
- New algorithm to dispatch players on the map (now player can select sector of the planned to be placed in) #295
- New registration screen + simplified process
- More advanced e-mail validation
01/04/2010
- Additional map flags: white for player owned cities, yellow for alliance
- Decreased db. transaction size when deleting player (less locks)
- Fix: Overview screen - cities are property sorted now #157
- Fix: Map was crashing when trying to jump to different planet (not owned by player)
31/03/2010
- Multi-account protection program
30/03/2010
- Fix: In case of long profile description - profile overview UI was displayed wrongly
- Mini-map: mouse click to jump over the map
- Command center now displays avg. points required for the next city
- Player notifications: inactive accounts will be deleted in one month
29/03/2010
- Possibility to hide building levels and activity box on main city screen
- Fix: Time Zones now uses daylight saving #257
27/03/2010
- Fix: Map AJAX problem under IE 7 #47, #18
- Guide: added production per level #280
- Fix: Unit killer report was sent only to city owner (should be send also to reinforcing players) #286
- Fix: Map flags wrong behaviour when flag limit reached #283
25/03/2010
- Simulated players now can build units
24/03/2010
- Navigation screen: resource fields info added to a city info
- Fix: Navigation screen: underline error (for Chrome) #279
- Off/Def ranks added to player overview screen
- Fix: Unable to cancel repair or rearm when credit option 'auto repair/rearm' was active #276
23/03/2010
- Fix: Registered On date at player overview was using wrong date/time personalization
- Facebook link added
- Fix: Double error in Radar station
- Fix: Return military mission color #257
- Fix: Translations #277
22/03/2010
- Players statistics exposed at login screen
- Fix: When no target city anymore scan action was crashing
- Unit killer: optimization (less database locks)
21/03/2010
- Fix: Unit transport capacity was rounding wrongly
- MapFlag - limit extended to max. 64 flags per player
- Battle: General attacks first now #269
- MapFlag - use same flag - deletes existing flag, use of different flag overrides current flag
20/03/2010
- Mini-map optimizations
16/03/2010
- Fix: Alliance kick-out function was working wrongly #259, #260
- Fix: translations on unit upgrade screen
- Map overview (small map on the main map view) #194
- Navigation screen: added list of recent activities (attacks, spying)
- Include links to player / city in scanning report #255
15/03/2010
- Fix: Could not start unit upgrade even mech hanger is available #258
14/03/2010
- Fix: you could scan players with not elapsed peace time  #254
- Battle report: do not show 'support vehicles destroyed' label when no vehicles been destroyed
13/03/2010
- Fix: Bug when browsing units from returning mission
- Cancel building is now showing more details in confirmation
12/03/2010
- Fix: Estimated resource was giving wrong time when 0 or negative production
- Fix: Estimated capacity overload was giving wrong time when 0 or negative production
- Map overview prototype
- Fix: Wrong attacker/defender title in battle report #250
10/03/2010
- Fix: Unit behaviour escape when out of rockers / anti-building lost - now they activate only if unit had such weapons in first place
- Question to support feature
- Not enough resources error -  added estimated time to reaching enough
- Resource storage's: added estimated time to overflow
- Battle report: WIN % statistic added (should provide estimate who really won)
- Message added on the main screen when account is marked for deletion
- Confirmation message added after successful account settings change
- Statistic units: mech icons added
- Sending mail message 24 hours before account deletion
- Not activated accounts deletion (after 7 days)
- City building level labels (different color depending on status - GREEN - currently building, ORANGE - queued for building)
- Fix: Canceling 2'nd level build action (when 1'st level is still building) was causing failed to build error upon build finish
- Unit: warnings when: unit has no equipment on, unit require re-arming, unit require repairing
- Fix: Auto re-arm & repair (credit option) was not executed after: re-arming / repairing / recover end or cancel
- Confirmation box'es added in few places (templates / research etc)
- Fix: Player overview screen was crashing when wrong player id was passed
- Fix: Guide screen was crashing when wrong entity id was passed
- Fix: Message reply was putting wrong topic (when original message had no topic)
- More advanced E-Mail validation algorithm
- Statistic player / cities: query performance optimization
- MBB, Transport units, Satellites - link to Guide added in (Command Center, Exchange post, Radar station)
- Send start guide reminder (after 3 hours from activation - when guide was not started)
- Standard buttons in start guide / go to next task messages
- Hide behaviour templates that can't be applied on selected unit (as no behaviour commands are available)
- Disable copy & paste on registration / confirm email input
- Colors added to different unit statuses
- Adjustments to exp. calculation #025
- Referral program
- Fix: Unit equipment screen was crashing when working on multiple tab
- Automatic notification about referral program (after 5 days)
- Fix: Translation fix #242
- Fix: Alliance max. no of players #246
- Registration: disabled race drop-down
- New e-mail format (html styles added)
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