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Author Topic: Auto-Harvest  (Read 125 times)

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Robert-MH

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Auto-Harvest
« on: April 26, 2018, 09:27:23 PM »

Next idea of possible automation and reducing of micromanagement.

Player could configure in his cities auto-harvesting mission, which would launch concrete amount OR maximum possessed in city harvesters. Harvester mission would harvest the nearest debris. This would be a periodical job mechanism fired every X (to be determined) minutes.

This would be a paid option, but allowing automatically clearing up debris around cities.

What do you think?

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Lech

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Re: Auto-Harvest
« Reply #1 on: April 26, 2018, 11:45:34 PM »

Bardziej zależało by mi na ochronie szczątków przed złodziejami. Specjalny radar (funkcja radaru), Mechy na patrolu niszczące obce żniwiarki coś w tym stylu
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Storm

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Re: Auto-Harvest
« Reply #2 on: May 01, 2018, 03:59:40 PM »

This is a really good idea Robert.  This may not be as popular as it could be based on the higher end players want to keep debris fields in grids to force npc to spawn right next to cities.  Implementing the 12 hour decay on debris fields as I suggest in the other post would probably fix this, work towards leveling the playing field and make this upgrade a very big improvement.

Taipan
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Robert-MH

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Re: Auto-Harvest
« Reply #3 on: May 01, 2018, 09:50:25 PM »

Current situation which Players leave debris to enforce close to their cities NPC spawning we treating as game minor bug. Have to be discussed this internally and with former designer. IMHO debris should be updated instead of creating new one.
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