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Author Topic: New 2.0 Suggestions  (Read 1700 times)

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Robert-MH

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Re: New 2.0 Suggestions
« Reply #60 on: July 06, 2018, 06:29:11 PM »

Hi Dude,
Thank you for feedback. I have fixed configuration on S1 rocket master data. Indeed there was bug in rockets production time which was based on Normal speed server.

To summarize Rockets now:
1) Damage is doubled
2) Production costs have not changed in total. Cost is in 90% based on gas and 10% on crystal
3) Halved production time.

Hope this helkp to make rocket weapons to be more usable.
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TheDude

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Re: New 2.0 Suggestions
« Reply #61 on: July 06, 2018, 09:49:10 PM »

thank you very much.

I was a bit PO'd because I planned on using (or at least stockpiling for endgame) alot of missiles. When I got my first missile city up....it was more than a bit disappointing.

Now it is good. Smaller players can theoretically take down larger ones with rockets (and alot of time and patience of course). Well, as long as the defender has no idea that a rocket attack is inbound. You can config to defend against this sort of thing.

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TheDude

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Re: New 2.0 Suggestions
« Reply #62 on: July 06, 2018, 10:00:53 PM »

I would just like to reiterate, you should not have 2 or more servers running at the same time. There is not enough player base to do so. When you start the 2 you have (s1fast and s3 slow), the base is at first split. Then when the s1fast server restarts, many abandon the s3slow server to cross over. Problem is, a week or so later, many abandon the s1fast because some have nova or at least nemesis nby then and is very discouraging.

Basically, running 2 servers divides and removes many players that would otherwise be playing if you made the choice for them.

s1fast is the only server for any skilled veteran player. So if you want to keep the vets/fans (and so you should) keep the s1fast running (contrary to popular belief, the slow server is not the vet favorite. It is only the blow-hards that like the slow server so they can grind to hammer status over a long period and win this way)

Other than that, you could have a really wild say 2 week prototype server only to test possible future integration and gameplay. Maybe start with a preset mid game start scenario for every player (nova research complete, and LRR weapons for example) Could be anything really. Not for the purpose of winning anything. Purpose is for testing. You tell us what you want to know about a particular implementation and how it is working when it is running for these 2 weeks. And then the next 2 weeks. And so on. Feedback...right?

In summary, consider shutting down the s3slow server (once endgame is over of course), and have ONLY s1fast and maybe a short run test server going.
« Last Edit: July 06, 2018, 10:06:06 PM by TheDude »
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Robert-MH

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Re: New 2.0 Suggestions
« Reply #63 on: July 09, 2018, 05:24:59 PM »

Thank for your input. We still evaluating this...

To give you some comment. Question is  - is normal speed server and fast server "canibalize" each other. In what we found out from previous developers and what I am observing - should not. There are two different types of servers and differrent player base. Normal speed is not as time consuimg as fast server.

IMHO problem for s1 is that vets are organized in one Alliance and dominated whole server which makes no real competition. S3 looks much more promising.

We had very promising begginig after start of normal speed server (but still far away from expectations). So, we will be observing both servers and make descision when S3 will reach end game.
« Last Edit: July 09, 2018, 05:39:52 PM by Robert-MH »
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TheDude

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Re: New 2.0 Suggestions
« Reply #64 on: July 10, 2018, 10:07:35 PM »

You have a good outlook on the server s3slow. But all is not what it seems.

I was on s3slow just for show and to keep an eye on things, until 2 days ago where I put account up for deletion. I am still running on s1fast as you can see.

You are right in that s1fast is dominated by one group. The only group of 'non-asshole' veterans left. What do I mean by that? We do not really attack just for kicks, just to destroy an account, just to be.....an asshole. Many past players where like this, and is why many other players are not playing anymore (and is also why attack limits where put on s1fast). They alway played on the s3slow server because there they could grind away and every one of them could become a 'hammer'. I have stronger words for these 'assholes', but that will suffice for now. They were some of the worst cheaters I have ever known. One time I infiltrated them, and collapsed their entire network of multi-accounts, the entire alliance was gone by the time I was done. It took weeks. I beleive they called themselves 'death' or some other soy boy effeminate ego tripping name. But I digress. Back to the discussion at hand.

The s3slow server seemed to have 4 other alliances. But in reality, there are only 2. And of those 2, I believe 'olive guardians' is now defunct. I am betting most joined the only real alliance left, 'Horizon'. The 'dark knights' is a splinter of the former 'olive guardians' but they won't last. The rest of the alliances are basically multi-accounts pretending to be an alliance. You know it.

How did this happen? Well the main members of 'olives' deleted about 2 or 3 weeks ago. The only reason any of this has happened is unfortunately because of us vets on s3fast. I suspect most knew we don't play on s3slow much. But by this time the damage is already done. As you used the term 'cannibalize'; it is very accurate. They started on s3slow, and quit on s3 slow. No one showed up on s1fast but us...in a general sense.

But forget all this. Imagine you are only running one server. What do you think is better to develop a new player base? One 'fast' server that restarts every 8 to 12 weeks, and is viable for about 2 weeks each restart until you can only really learn, or take a support role. Or another type of 'slow' server that restarts every 36 to 54 weeks, and is viable for about 4 or 5 weeks each restart until the same happens. Which server do you think is better for expanding the player base?

There is nothing really wrong with this game, except it needs to be constantly updated and added to to keep the base, and add new base players. The faster server offers faster turn-around, and therefore, quicker research into gameplay as well (and more money income I suspect too).

Personally, I don't think I will stick around if only s3slow is running. It is just really to long and grindy. Takes forever to do anything.

It is all up to you guys. Good luck ;p
« Last Edit: July 10, 2018, 10:11:31 PM by TheDude »
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Robert-MH

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Re: New 2.0 Suggestions
« Reply #65 on: July 11, 2018, 10:25:36 PM »

Thanks for the intel. We really appreciate your input :)

Enabling S3 (normal speed) server means a lot of learning asset for us and giving us answers for such obvious questions as:
- is this shared playerbase?
- how deep/much configuration requires to have server faster/slower?
- is this generates new revenue?
- which types of play is more popular?
etc.

Normal speed server would be good option for occasional plaers which log in to game ca. once per day.

We all knows that to significantly expand player base we need to deliver apps and enter web stores. 

We have finished some urgent works behind the scene and now starting to develop Mech Hero 2.0. I hope first scetches we could see in next you tube report.
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