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Author Topic: Second City  (Read 2410 times)

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Dornier Pfeil

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Second City
« on: August 19, 2014, 03:09:33 AM »

Two related questions.
Better to build your second city closer to your original city or farther away? Closer increases your ability to scavenge in your immediate area but farther gives you more things to scavenge from.

Better to build closer to the more densely populated part of the map or to build the opposite direction, out toward the periphery where there is less competition?


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Re: Second City
« Reply #1 on: August 19, 2014, 11:36:19 AM »

It depends on your play style. The closer to the center, the hotter it gets when it comes to player-vs-player skirmish.

If you move away from the center it should be easier to get resources from NPCs. If you spread cities on some area, there will be no problem with NPC availability. If you're alone there, noone will go for the same NPCs and noone will steal debris piles generated by you.

Being further away from the center limits your interaction with other players. You can't farm, it takes more time if you want to trade, it's harder to cooperate with those in the center, etc. Some people may find it boring.


  • SpiderTank
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Re: Second City
« Reply #2 on: August 21, 2014, 07:33:23 AM »

First thing you need to know is borders of your map area.

(The "map area" is a 8x8 tiles panel the map is organized on, nearly everything game does with the map it do with a panel at a time.
They can most obviously be seen in new player spawn areas along the edge of populated world, the training NPCs and newly placed cities often paint the panel on the map sharply.
However there are only subtle ways to determine borders of panels elsewhere:
- if you open up navigation view page for a square, and hover over coordinate line (that say, for example: Delta (+|+) sector, position (58, 64) ) a tooltip/title shows up, showing a bare number.
This is the panel number, and the only way to be sure you got the borders of a panel right - it is the same for all squares in the panel.
- alternatively you can just do little math on the coordinates - in the center of the map squares (0,0), (0,1), (-1,0) and (-1,1) belongs to four different panels, and each is 8 squares wide in both directions… so borders are before each eight square on X axis and after each eight square on Y axis.)

Now, you can evaluate your starting position, and evaluate nearby building spots.

First, you need to evaluate can you control your area, that is, have you any "roommates" on the same panel that are or can quickly grow bigger than you? Of course, you always have options to wipe them out (but that may take time) or team up with them (harder to do than you may think at times), but, you also may want to move to nearby area you can (hopefully) control.

Now, if you assume you under control of the area, you have choice to develop it or take control over another nearby area. This depends mostly on configuration of available building spots and position of our starting city on the area. But, for good stream of income from NPCs you eventually may want to control at least 4 areas (ideally adjacent), holding your cities as close to each other as possible in the same time. I usually plan for 10~12 cities before deciding about place of the second, unless it obvious. Even then, you may grab other, probably more contested spot first and return for the obvious spot(s) later.

Obvious city spots are:
-  a 118 (or 226 if there no 118 closer than ~8) directly adjacent or in less than 3 units distance from your first;
-  a 118 (or 226 if there no 118 closer than ~12) in distance of 4 or less in another free or similar age area;
-  a 118 (or 226 if there no 118 closer than ~16) near center of your area or near opposite corner if you starting near the corner or on the edge.

With areas you try to take depends mostly on spread of good  building spots (and free ones, at least in the beginning - later you may clear some for you using anti-building weapons), but moving out or side gives you access to more Training NPC longer, it may help in the very start a lot (Training NPC is about the easiest and relatively richest income source you will ever have)

Then, if you find your starting place extremely unlucky or not like it for whatever reason you may decide to move to different part of map.
(usually one or more of: there less than very few 118 within range ~16; there a lot of aggressive enemies you not sure to withstand; there is severe overpopulation of teammates and/or other lasting and active players; in opposite, there no activity in the vicinity; or alternative, you want to move closer to a claster of teammates or enemies)
Still, you will unlikely to abandon your first city completely, at least any time soon, thus the maximum distance I see as reasonable for a "jump" is ~60 on slow server and ~80 on fast. Try to remain in half of that if possible, but of course, to justify the move and splitting your cities, you are looking for just the perfect spot anywhere on the map.


  • Wolverine
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Re: Second City
« Reply #3 on: August 21, 2014, 08:50:42 AM »

I've got 2 things to say to you Enn:
1) That is very impressive!
2) Get a life :)


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Re: Second City
« Reply #4 on: September 05, 2014, 08:32:10 PM »

lol Furek. You never had his patience, did you? :P


  • Wolverine
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Re: Second City
« Reply #5 on: September 15, 2014, 07:19:59 PM »

lel :D