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 21 
 on: July 06, 2018, 09:49:10 PM 
Started by Storm - Last post by TheDude
thank you very much.

I was a bit PO'd because I planned on using (or at least stockpiling for endgame) alot of missiles. When I got my first missile city up....it was more than a bit disappointing.

Now it is good. Smaller players can theoretically take down larger ones with rockets (and alot of time and patience of course). Well, as long as the defender has no idea that a rocket attack is inbound. You can config to defend against this sort of thing.


 22 
 on: July 06, 2018, 06:29:11 PM 
Started by Storm - Last post by Robert-MH
Hi Dude,
Thank you for feedback. I have fixed configuration on S1 rocket master data. Indeed there was bug in rockets production time which was based on Normal speed server.

To summarize Rockets now:
1) Damage is doubled
2) Production costs have not changed in total. Cost is in 90% based on gas and 10% on crystal
3) Halved production time.

Hope this helkp to make rocket weapons to be more usable.

 23 
 on: July 05, 2018, 05:08:48 AM 
Started by Storm - Last post by TheDude
All this talk about making missiles useful, and you have actually made them totally useless now. Missiles MUST be used in LARGE numbers to be effective.

You increased damage x2 and increased resources cost accordingly (mostly with gas). But the deal breaker is the time. You have increased time to make a single missile by 3 making this aspect of the game TOTALLY USELESS.

The point was to make them a viable option. It used to take me 24hrs to make about 77 long range missiles with lvl12 Armory. Now I can only make 25 per day. 77 missiles at 95 damage is 7315 damage produced per day vs now the 25 missiles at 190 damage for 4750 damage produced per day. DO YOU GET IT!

In order for missiles to be used effectively, you need massive amounts. Something like 5000 to 10000 by endgame. Even then , these numbers only allow a few attacks with large armies. But now, you can divide those numbers by 2 or 3. And that is by the most veteran and hardcore players. Imagine a new player, even less. I smaller account; 5 or 6 cities (which is the way I now play) has no hope to stockpile anywhere near enough missiles to even bother. Of course, newer players will not know this, and waste their time.

I am the only one here that I know of that has used any large number of missiles to do anything in this game.

I KNOW WHAT I AM TALKING ABOUT.

Effectively, you have overall decreased damage from missiles to two-thirds of what it once was (2x the hit, 3x the time to make it).

Are you sure you guys know what you are doing?

 24 
 on: June 29, 2018, 08:48:44 PM 
Started by Stybbe - Last post by Robert-MH
Indeed. There was outage of server access. We are investigating reason.

 25 
 on: June 29, 2018, 07:16:58 AM 
Started by Stybbe - Last post by Stybbe
Cannot access s3 server, i'm not the only one ?

 26 
 on: June 19, 2018, 11:12:07 AM 
Started by Neo - Last post by BassReese
When reading, I've been thinking a lot of things. I get more knowledge.

 27 
 on: June 19, 2018, 11:11:39 AM 
Started by Jow - Last post by BassReese
Nice too meet you my bro.

 28 
 on: June 19, 2018, 07:13:34 AM 
Started by adamsky - Last post by Robert-MH
S1 will be restarted soon.

Planned changes:
1) Reworked missiles: damage x 2, halved productiion time, 90% gas as prodcution cost
2) Ballistic weapons energy consumption lowered by 30%
3) Small changes regarding new ownership

#UPDATE. S1 was restarted


 29 
 on: June 18, 2018, 10:32:13 PM 
Started by Storm - Last post by Lech
Super rozwiązania o których już pisałem wcześniej. Testujmy grę na serverze x3.

 30 
 on: June 12, 2018, 03:13:54 PM 
Started by Robert-MH - Last post by Robert-MH
I had some inquires what will be tested on beta server.

Generally speaking we want to test whole build new version procedures.

Then new equipments. Probably introduce soon speed boosters for the heaviest mech chassis.

Finally we want to introduce on beta server new 3d elements.


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