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 11 
 on: July 14, 2018, 04:15:18 PM 
Started by Enneagon - Last post by Enneagon
The thing this game lacks most is information. Small, inexperienced players mostly have no idea what is going on at all, even if they are lucky enough to have joined some alliance. Even experienced players that know how to read reports will have hard time to notice events going on between two different alliances. That's one thing I always had spy accounts all over the place, just to increase my awareness. A lot can be read from analysis of player activity graphs, but that is a superhero feature only select few are even aware of, even less know how to read and analyse that information. But as it is, that's the only way you can get a guess about distant battles.

So, there's idea: have a place that would show interesting reports, server wide.

They may not appear there real time, but have a set delay or even be a summary of some time period, probably previous day on S1 or even previous week on S3.

Now, the really hard question is, what constitutes an interesting report, and what parameters to use to automate the news network.

Some small number of biggest PvP battles comes as obvious candidates. However, the true interesting things are not as easy determined, small, balanced battles with high damage and decisive results may be the most wanted, and much more interesting than large, mundane farming runs.

There might be minimum limit to show up, and some (really high) threshold above what all battles show up, even without counting towards the daily limits.

Anti-building attacks should appear also. City removal is almost always news-worthy,  other attacks may be displayed as largest by damage done of a period, with a minimum threshold to exclude small friendly bombings like artifact move or cell-lock break.

Then, even some truly impressive, record breaking farming runs may be of interest as well.

Even strange, or unlikely NPC attacks may show of, but only once in a great while, and never repeats of the same.

200+ novas lost to starvation? Frankly, that's news worthy as well. Experienced players see such events rather easily if they are looking around at all. Then, it is bad enough as it is, so such may not be desirable to be shown as direct reports, but maybe there might be "anomalies in energy grid" being reported without details. It even might go both ways, highlighting mech gathering of extreme scale as well. Those should probably have much longer delay than battle reports.

I understand it not easy to define, but uniqueness of an event should be the main argument, followed by impact size. Mundane, repeatedly reports should be avoided.

Reports making the news should be saved and be accessible till the end of the server, and ideally be searchable not only by date and type (as reported) but also by alliance or even player, size, etc.

(Aside: permanent saving of reports is an idea of a paid service, probably worth its own tread.)


 12 
 on: July 14, 2018, 03:16:16 PM 
Started by Tudor1988 - Last post by Enneagon
Are all those attacks conducted by single 'first mech' raptor (2xLMG, Ceramic Plating)?
Targeting your cities that are of size between ~500~800 infrastructure points?


You might be interested to read this post.

There is a bot population that does this. Players may launch single raptor attacks as well, mostly for intelligence gathering (or sometimes with intend to annoy indeed), but those will differ from bots both by configuration and pattern.

EDIT: LOL didn't realise how ancient necro the bot posting above had done.

 13 
 on: July 14, 2018, 12:29:00 PM 
Started by TheDude - Last post by Enneagon
Such a guide will differ wildly depending on what your intended play style is, and most importantly how much time one is willing to invest. I have had thinking about writing one myself, but I would concentrate on experience of a player willing to field 300 nova, and not shy to abuse the game in all ways possible.

 14 
 on: July 12, 2018, 08:30:09 AM 
Started by Tudor1988 - Last post by Pimpranisa
This is a very good content. I read about the new knowledge gained.

 15 
 on: July 12, 2018, 08:30:01 AM 
Started by Janes Fighting Mechs - Last post by Pimpranisa
It is a story that everyone should have a chance to read. Because it is a very useful new knowledge.

 16 
 on: July 11, 2018, 10:25:36 PM 
Started by Storm - Last post by Robert-MH
Thanks for the intel. We really appreciate your input :)

Enabling S3 (normal speed) server means a lot of learning asset for us and giving us answers for such obvious questions as:
- is this shared playerbase?
- how deep/much configuration requires to have server faster/slower?
- is this generates new revenue?
- which types of play is more popular?
etc.

Normal speed server would be good option for occasional plaers which log in to game ca. once per day.

We all knows that to significantly expand player base we need to deliver apps and enter web stores. 

We have finished some urgent works behind the scene and now starting to develop Mech Hero 2.0. I hope first scetches we could see in next you tube report.

 17 
 on: July 10, 2018, 10:25:09 PM 
Started by TheDude - Last post by TheDude
Been posting some ideas here on these forums. Mostly about problems with the game, and keeping or growing the player base. It occurred to me that rather than continuing with what amount to 'complaining' maybe I could help some new players with some kind of guide. Basically a Do's and Don'ts as the game stands now. So you don't waste alot of resources doing meaningless stuff.

So, I will get to writing one. It will be for the fast server exclusively. You learn better on this server from your mistakes, but then again you don't have a years time invested. No big deal if you screw up you can start again soon enough.

This is going to take a bit of time................

 18 
 on: July 10, 2018, 10:07:35 PM 
Started by Storm - Last post by TheDude
You have a good outlook on the server s3slow. But all is not what it seems.

I was on s3slow just for show and to keep an eye on things, until 2 days ago where I put account up for deletion. I am still running on s1fast as you can see.

You are right in that s1fast is dominated by one group. The only group of 'non-asshole' veterans left. What do I mean by that? We do not really attack just for kicks, just to destroy an account, just to be.....an asshole. Many past players where like this, and is why many other players are not playing anymore (and is also why attack limits where put on s1fast). They alway played on the s3slow server because there they could grind away and every one of them could become a 'hammer'. I have stronger words for these 'assholes', but that will suffice for now. They were some of the worst cheaters I have ever known. One time I infiltrated them, and collapsed their entire network of multi-accounts, the entire alliance was gone by the time I was done. It took weeks. I beleive they called themselves 'death' or some other soy boy effeminate ego tripping name. But I digress. Back to the discussion at hand.

The s3slow server seemed to have 4 other alliances. But in reality, there are only 2. And of those 2, I believe 'olive guardians' is now defunct. I am betting most joined the only real alliance left, 'Horizon'. The 'dark knights' is a splinter of the former 'olive guardians' but they won't last. The rest of the alliances are basically multi-accounts pretending to be an alliance. You know it.

How did this happen? Well the main members of 'olives' deleted about 2 or 3 weeks ago. The only reason any of this has happened is unfortunately because of us vets on s3fast. I suspect most knew we don't play on s3slow much. But by this time the damage is already done. As you used the term 'cannibalize'; it is very accurate. They started on s3slow, and quit on s3 slow. No one showed up on s1fast but us...in a general sense.

But forget all this. Imagine you are only running one server. What do you think is better to develop a new player base? One 'fast' server that restarts every 8 to 12 weeks, and is viable for about 2 weeks each restart until you can only really learn, or take a support role. Or another type of 'slow' server that restarts every 36 to 54 weeks, and is viable for about 4 or 5 weeks each restart until the same happens. Which server do you think is better for expanding the player base?

There is nothing really wrong with this game, except it needs to be constantly updated and added to to keep the base, and add new base players. The faster server offers faster turn-around, and therefore, quicker research into gameplay as well (and more money income I suspect too).

Personally, I don't think I will stick around if only s3slow is running. It is just really to long and grindy. Takes forever to do anything.

It is all up to you guys. Good luck ;p

 19 
 on: July 09, 2018, 05:24:59 PM 
Started by Storm - Last post by Robert-MH
Thank for your input. We still evaluating this...

To give you some comment. Question is  - is normal speed server and fast server "canibalize" each other. In what we found out from previous developers and what I am observing - should not. There are two different types of servers and differrent player base. Normal speed is not as time consuimg as fast server.

IMHO problem for s1 is that vets are organized in one Alliance and dominated whole server which makes no real competition. S3 looks much more promising.

We had very promising begginig after start of normal speed server (but still far away from expectations). So, we will be observing both servers and make descision when S3 will reach end game.

 20 
 on: July 06, 2018, 10:00:53 PM 
Started by Storm - Last post by TheDude
I would just like to reiterate, you should not have 2 or more servers running at the same time. There is not enough player base to do so. When you start the 2 you have (s1fast and s3 slow), the base is at first split. Then when the s1fast server restarts, many abandon the s3slow server to cross over. Problem is, a week or so later, many abandon the s1fast because some have nova or at least nemesis nby then and is very discouraging.

Basically, running 2 servers divides and removes many players that would otherwise be playing if you made the choice for them.

s1fast is the only server for any skilled veteran player. So if you want to keep the vets/fans (and so you should) keep the s1fast running (contrary to popular belief, the slow server is not the vet favorite. It is only the blow-hards that like the slow server so they can grind to hammer status over a long period and win this way)

Other than that, you could have a really wild say 2 week prototype server only to test possible future integration and gameplay. Maybe start with a preset mid game start scenario for every player (nova research complete, and LRR weapons for example) Could be anything really. Not for the purpose of winning anything. Purpose is for testing. You tell us what you want to know about a particular implementation and how it is working when it is running for these 2 weeks. And then the next 2 weeks. And so on. Feedback...right?

In summary, consider shutting down the s3slow server (once endgame is over of course), and have ONLY s1fast and maybe a short run test server going.

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