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August 21, 2017, 12:56:05 AM*

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 1 
 on: August 18, 2017, 10:49:08 PM 
Started by karg - Last post by Enneagon
Search my posts, I believe I have posted some insight around here. I was about to create a guide, but afraid that never happened. Now that's a long time since I quit, my memory of intricate details is faded a bit.

You don't need to specifically concentrate on infrastructure growth, but maximise growth potential. If you need quick boost for points, may be necessary for first three cities, defence turrets are nice temporary buildings for that matter.

You should be able to send out our second city the very moment you build your first MBB vehicle, how fast you can do that is an analytical exercise to solve,  and that's your first goal, to do that as fast as possible, without wasting a idle minute.

How fast? On s1 it is possible to build 3 cities and research spider tanks within the protection time, first 72 hours. On s3 you should be about to build second city, and be close to ST at the end of protection time.

In practice, speed of city building is restricted by speed at which you can produce MBB vehicles, you should do that nearly constantly in at least one city (usually the first), later two, three for the endgame. Over twenty cities can be built within server's lifetime, if I'm not mistaken 27 is the observed record.

Building queue should never be idle. Research should never be idle, until a point. Mechfactory should (almost) never be idle, at least before you gave 300 Nova Tanks. Mechs should never be idle. Harvesters should never be idle.

Do not bother upgrading crystal and gas mines too much, that's waste of time, 99.5% of our income should be from NPC farming and harvesting, how efficiency you can do that determines how fast you can grow more than anything. Eventually you should have around 200 harvesters per city, average, never going further than 7 blocks away, and feel short.


 2 
 on: August 18, 2017, 09:40:41 PM 
Started by verkli - Last post by Enneagon
Can't believe it is that long I have not looked in here. Then again, it's silly I do now, isn't it?

 3 
 on: June 19, 2017, 11:00:40 PM 
Started by karg - Last post by Dobq
On S3 only exists Light Defense Turrets, on S1 exists both Light and Normal.

 4 
 on: June 19, 2017, 10:57:52 PM 
Started by Dobq - Last post by Dobq
Hah, so much true Cheesy.

 5 
 on: May 30, 2017, 06:13:06 AM 
Started by Dobq - Last post by bofh999
and this time husa has a chance, iam not playing ^^

 6 
 on: May 26, 2017, 06:28:14 PM 
Started by karg - Last post by karg
hello people

On the S1 server  the "Defense Turret "and the Light Defense Turret"  was an option to build in the guide.

On the S3 server I only see the "Light Defense Turret "  in the guide.

I have full filled the requirements from the S1 server guide to attain the option to build "Defense Turret"
on the S3 server but but that does not appear to sufficient.

Are "Defense Turrets" no longer an option or have the requirements changed ?

I want to build Defense Turrets to get the infra structure points.

Thanks and have a good day

 7 
 on: May 20, 2017, 01:03:40 AM 
Started by Dobq - Last post by Dobq
Well, finally it happened.

 8 
 on: May 08, 2017, 05:49:45 AM 
Started by karg - Last post by TheCakei8
nah, i wanna play too! but no clue as to if new servers will go up. Devs have quit from what i understand.

 9 
 on: April 29, 2017, 01:05:03 PM 
Started by karg - Last post by karg
hello Dobq

nice to hear from you

I hope this game continues for a long time

Mechhero gives me a lot of pleasure and relief from stress

have a good day 

 10 
 on: April 26, 2017, 11:48:32 PM 
Started by karg - Last post by Dobq
I'm replying after month, you are propably one of last man starting this game again, I'm not sure really, I always was trying to be uself for bigger players, and getting raws from farming ppl with JP STs, and it was working well Tongue, have nice game Smiley.

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