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Author Topic: The old known mech list bug - will try once again  (Read 1650 times)

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  • SpiderTank
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  • Posts: 347
The old known mech list bug - will try once again
« on: October 08, 2014, 02:21:31 PM »

I know this is reported maybe a dozen times over the years, and there is very similar topic here somewhere...
For that a simple and such annoying little nuisance with obvious and dead easy fix... I will try once again.


I can't make my group names any shorter than that so they still remain at least remotely meaningful...

As soon they do not fit in the first row space before the "group by" drop-down, that drop-down drops to the next row breaking float of the list below.

With that many groups I can of course do this:

A single raptor attached to a group named "MWMWMWMWMWMWMWMW" make the group list to flow in the second row itself, taking "group by" drop-down back in the #uheader space and thus fixing the  unit list.
But as soon I will send few of my mechs out (perhaps to an NPC) the single long name will very probably cause that some problem again.

So, why in the hell we can't have this:

All it takes is to add #uheader {overflow: hidden}
...or any other clearfix of your liking

That damn simple thing...


  • Nova
  • *****
  • Posts: 1322
Re: The old known mech list bug - will try once again
« Reply #1 on: October 08, 2014, 07:41:57 PM »

fixed - will be released soon.