MechHero Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10
 on: September 19, 2018, 11:23:39 PM 
Started by Furion - Last post by Furion
Great :)

 on: September 19, 2018, 08:59:25 PM 
Started by Furion - Last post by Robert-MH
Hi Furion,
Thank you for the feedback.

S4 was set up from the scratch by completely new, semi automated mechanism. We noticed that some master data configuration was not provided and it was fixed.

I set up SHA (manually) valid till end of the year to existing players, but we need to figure out how to apply i automatically, when new user register to the server. Agree the we could apply rest of payable options later. We will, but we need to apply some automation for that.

Currently there are no new features applied. We plan to introduce soon new debris generation mechanism as 1st change.

 on: September 18, 2018, 04:07:17 PM 
Started by Furion - Last post by Furion
Hi Robert, When I was playing around yesterday morning I noted that all research trees were available from the outset , so i researched LRR and can produce them even though I  had not done any required researches. Since then I note that all is back to 'Normal' and although I can now produce LRR i cannot develop the research on them any further until I have completed the correct researches.
On a testing server usually all would be open from the off to allow players to test things and look at how changes have effected the game. :o

 on: September 17, 2018, 07:01:28 PM 
Started by Furion - Last post by Furion
Hi Robert,
Can the test server be credit free, IE all functions available as those of us who play using credits are unlikely to purchase credits on a test server.
It will also give those who have never purchased credits an insight into the difference and could result in more credits purchased on other servers.
can you let us know what changes if any exist on the test server at the moment?
many Thanks ~F~

 on: September 17, 2018, 09:36:20 AM 
Started by Robert-MH - Last post by Robert-MH
I extended Superhero account on S4 till end of 2018 for all players on the server.

But please keep in mind- this is for testing only server, so please don't mind instability, outages, etc.

 on: September 16, 2018, 04:42:04 PM 
Started by Robert-MH - Last post by Robert-MH
We have just started S4 as new beta Server. Server is a fast server without (or rarely) end game scenario.

We decided to keep this as open for access, but this  is for testing purposes server, so it can be unstable and suddenly restarted. For know there are no new features installed.

We plan to install here soon: new debris  generation mechanism and one account user management.

Will keep you informed.

 on: September 05, 2018, 08:35:39 AM 
Started by TheDude - Last post by Robert-MH
I am investigating that. I have responded you in the ticket.

 on: September 05, 2018, 12:42:40 AM 
Started by TheDude - Last post by TheDude
Hey you guys, I few days ago, I asked about my missing credits when fast server restarted. I should have received 360+ credits I did not use, but no email. Account was filled out properly.

I again just minutes ago sent another support ticket about this issue, since it has been days, and no credit refund yet.

This seems to be a recurring problem. You guys might want to check your system, as this has happened to me every game I have played since the new staff has taken over? Maybe 3 times in a row?

This could be a deal breaker for some. I have since gained more credits, but if I need those credits that were not immediately refunded, to most, they would not bother to continue.

Might want to really look at how the system sends mails out at the end of a game. Seems to be the problem.



Edit: There is another post about credits here, but it mentioned something about maybe I want to start a new topic, so I did. You can move this to the other thread if you like.

 on: August 29, 2018, 08:48:56 PM 
Started by Chairman - Last post by Chairman
Awesome mate, thank you for the reply!!!

 on: August 29, 2018, 08:24:28 PM 
Started by Chairman - Last post by Robert-MH
Thanks for returning into game :)

Through few months there were a lot of our activities, but all "behind the scene". So rather less interesting and spectacular for players. We had to make order and fix many infrastructural things as well as preparation and discussion about target architecture and new 3D API. Among that - I would mention installation of new component - new virtual server, forum migration to new server, implementation of new, efficient communication mechanism between game servers and central server (HUB) or automation of some server restart activities.

I don't know when you have played before, but after acquisition we reworked equipment configurations in gameplay:
1) Increase speed of Nemesis. This mech became usable combat chasis as suplement/alternative for Novas (for example - as assaulter, having mid-ranged weapons or fast AB assault ).
2) Change rockets - doubled damage, lower production time and rearranged production costs (mainly cost is gas now). Rockets became now, new  powerful combat strategy.
2) Lowered energy consumption for Ballistic weapons. This made ballistic comparable option to energy weapons.

So, for now I am very glad with all this changes. Hopefully players too.

From player perspective we plan to prioritize:
1) Launch S4 as our Beta server. After discussions we decided to allow players to register and play in that. Any player will be allowed to register and have a close look into implementation progress.
2) Change debris algorithm to generate less equipment, but more resources. This is result of longer and wide discussion about debris mechanism. As this is a big changer we want to test that on S4 first, then deploy on S1/S3.
3) Implement "One game account". Player which will register to game once, will have access to all game servers, manage his account, profile, credits. properties etc. This will be implemented on S4.

When One game account will be ready we will ready we will prepare next youtube report on our youtube channel.

Pages: [1] 2 3 ... 10